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- From: Tagi@cup.portal.com (Thyagi Morgoth NagaSiva)
- Date: 17 Dec 92 02:11:33 GMT
- Newsgroups: alt.religion.computers
- Subject: MUDs and Reality (Mysticism/Computers - LONG THEORY)
-
- 9212.16 e.v.
-
- It has come to my attention that some people hold rather
- tightly to the notion of a 'real world' or 'real life' (RL),
- and that this is often distinguished from places known as MUDs
- or things known as 'virtual worlds'.
-
- When I first encountered this (in cyberMUDs) something struck me as
- strange and ill-conceived about it. How could people be sure what
- was 'real' and what was 'virtual', especially the better educated
- of the lot, when philosophers had argued the point for ages and
- countless mystics had suggested that what we take for 'reality' is a
- mere reflection, a fragment of the real.
-
- I took to challenging people regarding these notions and eventually,
- through socratic dialogue with a few MUD philosophers, came to develop
- a theory which uses the model of the MUD for modern psychology/mysticism.
- Below is the present form of this theory, and I'd appreciate any feedback
- that might be offered. Review, comments and disputation are
- enthusiastically requested.
-
- -------------------------------
- The MUD as a Basis for Western Mysticism
-
- Contents:
-
- 1. Realms and Worlds
- 2. Multi-User Dimensions (MUDs)
- 3. The CyberMUD or Cyber Realm, and the NONcyber Realm
- 4. Reality, Virtual Reality, and Real Life (RL)
- 5. The Real World and RL
- 6. RL and MUDs
- 7. InterMUD Studies
- 8. Entrenchment and Abstraction
- 9. The Science of Artistry
-
- ------------------------------------
- The MUD as a Basis for Western Mysticism
- by Thyagi NagaSiva
-
-
- 1. Realms and Worlds
-
- 'Realm', 'world' and 'MUD' (Multi-User Dimension, to be defined below),
- are here synonyms. They describe a bounded sphere of perception.
- A 'virtual world' is a realm which is apparent to some senses but
- not to others (whether or not they appear within all dimensions of
- sensation).
-
-
- 2. Multi-User Dimensions (MUD),
-
- More specifically then, by MUD we refer to a realm of measurement
- (dimension) which makes possible or allows more than one (multi)
- locus of change (user). Where 'realm' and 'world' are fairly ambiguous,
- MUD is a technical term with specific meaning and synonomous
- application.
-
-
- 3. The CyberMUD or Cyber Realm, and the NONcyber Realm
-
- A cybermMUD or 'cyber realm' is one which is reached via
- a computer (by whatever definition). It may be contrasted with
- a NONcyber realm in two major ways:
-
- A) The cyber realm seems to depend upon the NONcyber realm for
- its existence (but this cannot be proven), and
-
- B) The cyber realm is dependent upon some computer for its
- ultimate form (whether or not this computer is NONcyber-based).
-
-
- 4. Reality, Virtual Reality, and Real Life (RL)
-
- The term 'reality' is commonly used as a substitute for 'realm',
- yet we reserve it for a specific meaning. Here the phrase
- 'virtual reality' is an oxymoron, and this will become apparent
- below.
-
- The common assumption is that cyber realms are MUDs and NONcyber
- realms are NOT (i.e. that NONcyber realms are 'reality').
- However, given the definitions above we can posit that what most
- people call 'real life' (RL) is actually an experience within a
- NONcyber realm of subjective or objective dimensions.
-
- We have multiple selves, arising from the combined complex of our
- social roles, that vie for supremacy within the dimension of our
- personal mindspace. This is the subject dimension, the 'me-MUD'.
- It includes feelings, thoughts and the entire range of subjective
- experience.
-
- There appears to be a world of shapes and objects around us. We
- maneuver, physically, through the familiar subrealms of 'height',
- 'width' and 'depth' and manipulate or interact with entities and
- objects within them. This is the object dimension, the 'space-MUD'.
- It is the one which people assume to be more 'real' based upon their
- perception that it contains cyberMUDs and gives rise to the me-MUD.
-
- Taking one (NONcyber, space-MUD) as pre-eminent based
- solely on the grounds of origin (cyber realms seem to originate
- from NONcyber technologies) is quite commom. For example,
- many people assume that NONcyber personalities are somehow
- more 'real' than their cyber counterpart, even if these personae
- (socially imagined constructs deriving from communication
- styles and appearance) are comparable in all respects save origin.
-
- That they distinguish one as 'real' and the other as 'virtual' or
- 'imaginary' displays the bias toward the default dimension
- (quite reasonably), but tells us nothing about what 'real' means
- aside from 'preferred' or 'longer-lasting'.
-
-
- 5. The Real World and RL
-
- We shall here take for our definition of the 'real world' that
- realm which is a superset of all MUDs. That superset upon which
- all other dimensions depend is logically the 'real'. Plato
- claimed that the real world is the world of Forms or Ideas, and
- many other philosophers offer their own speculation as to what
- constitutes the 'Source Code of Existence' as we know it.
-
- 'The superset of all MUDs' is not an easy concept to understand.
- It transcends both the MUD of our subjective experience and
- the MUD of 'space' (I leave 'time', which connects and/or
- interweaves these two, for future speculation). It is easy to see
- why any aspect of RL in THIS context must be beyond words to some
- extent, especially when attempting to ascertain information about
- 'you' or 'me', or indeed any isolated object/subject.
-
- To say 'I went shopping in RL' would seem not only fallacious,
- but completely dishonest. No separate 'individual' can ever
- 'do' anything in 'RL', not when we take it to be this superset,
- this Unity which includes all dimensions of subject and object.
-
- A note about Unity seems necessary. When speaking of 'Unity', it
- is not meaningful to compare this with 'Diversity'. The reason for this
- is that the unity here implied transcends all lingual expressions.
- For the same reason that 'Spirit' cannot be compared with 'Matter'
- because in the nondual realm Spirit and Matter are One, so also is
- Diversity identical to Unity and vice versa. The term is only a useful
- indicator of the realm or dimension (that superset) to which we refer.
-
- Given this, the real world is a subject/object Unity, toward which
- many religious paths point and about which we shall never
- obtain a completely accurate lingual expression (due to the
- disunitive nature of language).
-
- Comments about RL, therefore, are of a MYSTICAL nature, within
- this context, rather than a 'practical' one. They apply, perhaps
- abstractly, to that superset which some Christians call 'Heaven'
- and some Buddhists might call 'Nirvana'.
-
-
- 6. RL and MUDs
-
- RL is mystical experience, since it occurs in the dimension of
- Unified nonduality and it would seem to depend upon the QUALITY of
- its manifestation rather than on the location of particular objects
- or subjects. We may thus find RL in any MUD, since all MUDs are
- contained by the real world and may include Unitive experiences.
-
- A MUD is a world of flux, where the real is in some ways beyond change,
- enveloping a 'becoming beingness' that is not usually perceived in
- ordinary states of consciousness. To encounter RL, therefore, is to
- become unified with the divine, the God of Platonic and Hermetic
- Christians, who is both beyond and within the MUD experience, at once
- transcending and subsuming it.
-
- A MUD is the equivalent of Carse's 'finite game', in which we assume
- for the purposes of the game that certain rules are unbreakable
- (i.e. the subject/object division) and that our goal is to somehow 'win'.
- Carse speculates that the goal of the infinite game (the real world)
- is to continue playing, and no foolish notions about 'death' or
- 'morality' or 'identity' get in the way of an infinite player.
-
-
- 7. InterMUD Studies
-
- The 'real' would seem to be approachable by examining all experiences
- and coming to some determination as to their source. Modern
- Science's objective examination of the nature of matter is one aspect
- of this search. Mystical exploration and experimentation in the world
- of the subject is another.
-
- Searches of these types are limited by the techniques used within the
- particular MUD. We shall not determine a purely physical source
- for experience because experience is not entirely objective. Likewise,
- we shall not discover a purely mental source because experience
- is not entirely subjective.
-
- InterMUD studies such as those by Fritjof Capra and Gary Zukav,
- popular scientific explanations of the comparisons between objective
- and subjective explorations, are quite important. They point out the
- boundaries and connections between MUDs (not only the subject/object
- MUDs but also those of academic and popular cultures).
-
- They indicate the paradoxes, the eddies and vortices that arise
- as a result of entering one particular finite game and looking at
- another. They show us the similarities between worlds, how one
- can be used to understand another, and how the real world surpasses
- our ability to explain.
-
-
- 8. Entrenchment and Abstraction
-
- Of course those who entrench themselves within one particular MUD
- (such as those who argue vehemently for the 'reality' of the object
- MUD, for example) will not understand such interMUD studies, nor will
- they acknowledge the meaning and accuracy of terms which apply to
- realms outside their entrenchment. This is to be expected.
-
- When my 'reality' is comprised solely of objects, of surface tension
- and physical principles, I cannot then see the veracity of descriptions
- regarding subjective referents. 'Soul', 'spirit', 'emotion' and even
- 'mind' are to be described in physical terms if they are to have any
- meaning for me.
-
- Those who speak of objects in 'abstract' terminology as if they
- were in any sense 'real' are either mistaken or confusing to me due to
- their 'abstractness'. 'Abstraction' is indeed a relative qualifier which
- describes one's position and one's relationship to the qualified noun.
-
- If I say that 'mind' is an abstraction, then the MUD of my entrenchment
- does not contain direct associations with what is being called 'mind'.
- If I say, on the other hand that 'brain' is an abstraction due to the
- relativity of subjective experience, then I find my position identical
- yet I am inhabiting a different MUD (the subject-MUD).
-
- Neither position can be said to be in the real world as we have defined
- it here. Both MUDs are subsets of that superset, identified as such by
- the PRESENCE of abstraction within them. 'Abstraction', or that quality
- which admits of disUnity, is an indication of incompleteness, of a MUD
- which is not the real world.
-
-
- 9. The Science of Artistry
-
- The challenge, therefore, is to find our way into a 'Concreteness' which
- admits of the Concrete not because of arbitrary definition (as we may
- obtain by denying the existence of 'mind' by virtue of its abstraction),
- but because there is no other alternative. RL is that experience which
- penetrates all known MUDs, that concentration of indescribable
- perfection which is implied but never described by language.
-
- InterMUD studies are therefore the study of ALL MUDs and their origins,
- differences and similarities. While they may begin in cyber realms, of
- necessity they shall permeate noncyber worlds as well, linking the video
- MUDs of the picture, movie, television and arcade/pc games; the lingual
- realms of the letter, telephone, cb, short-wave and internet; the sporting
- gameworlds of dice, boards, words, role-playing, and 'MU*'; the realms
- of personal expression such as lecture, conversation, music, concert,
- dance, sports, war, romance and sexuality.
-
- Moreover, interMUD studies may be considered interdisciplinary studies
- of Art in general. The realms in which we 'do' things each have their own
- specializations and techniques. Over time they develop into what are
- called 'spiritual disciplines' (those which we may use to reach the real).
- In very old and rich spiritual traditions we can see this manifested quite
- readily.
-
- The japanese 'tea ceremony' is an artform which has been developed into
- spiritual practice. So are Chinese and Arabian calligraphy. Martial arts
- in the East and West have grown along similar lines, and, while the martial
- arts of the East have seen greater popularity (being of the body), those of
- the West (called 'ceremonial magick') have integrated both Western
- and Eastern esoteric concepts as elements of their foundation.
-
- These particulars are less important than what they imply in general:
- Art is a process of coming to the real and Science in its most
- relevant form is the study of Art and that Source toward which we may
- return. The science of Artistry, in its broadest sense, is what such
- interMUD studies comprise.
-
- The real world that such a science seeks to reveal is beyond its
- capacity to describe in language, yet well within its power to make
- available by direct experience. The metaphor of the MUD and its
- application to the disciplines of philosophy, psychology, religion
- and mysticism are monumental and breath-taking in scope.
-
- Drawing on the concepts of the 'worldview' and 'paradigm', the MUD
- both exemplifies (in its cyber forms) and symbolizes (within the
- mystical model herein portrayed) ordinary experience and its relation
- to the real. May we each use it to move closer to our source and
- begin to live what can truly be called Real Lives.
-
- -----------------------------------------
-
- Books proving inspirational to this essay included:
-
- Games Theory
- _Finite and Infinite Games_, by James P. Carse, Ballantine, 1986
-
- Platonism
- _A History of Philosophy: Vol. 1, Part 1, Greece and Rome_,
- by F. Copleston, S. J., Image Books, 1962
-
- Modern Scientific Views of Mysticism
- _The Tao of Physics_, by Fritjof Capra, Bantam, 1980
-
- _The Dancing Wu Li Masters_, by Gary Zukav, Bantam, 1980.
-
- -----------------------------------------------------------
-
- 9212.16 e.v.
- Thyagi Morgoth NagaSiva
- Tagi@Cup.Portal.Com
- 871 Ironwood Dr.
- San Jose, CA 95125-2815
-
-